/*
     Copyright (C) 2011 Benny Mackney

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef PLAYERSIMPLE_H
#define PLAYERSIMPLE_H

#include "bennysc.h"
#include "Box.h"
#include "Vec2D.h"


class PlayerSimple : public Box
{
    public:
        //! Default constructor
        PlayerSimple();
        //! Default destructor
        virtual ~PlayerSimple();
        void handle_keyevent(const SDL_Event &event);
        virtual void tick();
        Vec2D movement;
    protected:
    private:

        int speed;
};

#endif // PLAYERSIMPLE_H
